Initial data to operate on
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Readonly
nameWorld's name
Add an entity to this world
Add an entity in this world to a group in this world
Move group from other world to this one. A new handle will be generated!
Convenience builder to create a new Entity
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uuid: stringQuery entities and find the ones with a certain combination of component.
To get a single entity by ID, please use the global function getEntity()
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query: Readonly<IEntitiesQuery>Get a list of RuntimeWorlds which was generated from this PreptimeWorld
Get all resources stored in this world. Useful for debugging
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types: readonly TExistenceQueryParameter<any>[]Check whether an entity exists in this world
Load a prefab
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options: Readonly<ISerDeOptions<TDeserializer>>Optional
intoGroup: numberMerge entities from another world into this one
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intoGroup: numberPrepare a runtime environment from this world
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options: Readonly<Partial<IPreptimeOptions>>Remove an entity from this world
Prepare a savable version of the current world. The query can be used to only save a sub-set with specific conditions
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options: Readonly<ISerDeOptions<TSerializer>>Generated using TypeDoc
Configuration of how a runtime should work