Build an entity and add it to this world using an entity builder
Remove all entities from this world
Load entities with components from a prefab or save
Optional
options: Readonly<ISerDeOptions<TDeserializer>>Provides an environment to securely change an entity's data
Revert the running world to a previous state
Remove an entity from the world, deleting all of its components
Remove a group and all entities inside from this world
Remove a resource from the world
Signal the world to stop its dispatch-loop
Commands is an async interface, which aggregates commands for later execution. The primary usage is to issue commands during system runtime and have them take effect on a common sync point, like after all systems ran